Tutorial 

Now that you've read the overview, it's the adventure time! Even if you have not, you can skip it for now, because ⅔ of our time we'll be busy identifying and building normal React components, just like in the classic Thinking in React tutorial. Adding the drag and drop support is just the icing on the cake.

In this tutorial, we're going to build a Chess game with React and React DnD. Just kidding! Writing a full-blown Chess game is totally out of scope of this tutorial. What we're going to build is a tiny app with a Chess board and a lonely Knight. The Knight will be draggable according to the Chess rules.

We will use this example to demonstrate the data-driven approach of React DnD. You will learn how to create a drag source and a drop target, wire them together with your components, and change their appearance in response to the drag and drop events.

If you're new to React and know a thing or two about it, but yet have to gain some experience building components, this tutorial can also serve as an introduction to the React mode of thinking and the React workflow. If you are a seasoned React developer and only came here for the drag and drop part, feel free to skip to the third and the final chapter of this tutorial.

Enough talk! It's time to set up a build workflow for our little project. I use Webpack, you might be using Browserify. I don't want to get into that now, so just set up an empty React project in whatever way is most convenient for you. If you're feeling lazy, you are free to clone React Hot Boilerplate and work on top of it. In fact, that's what I'm going to do myself.

In this tutorial, the code examples are available simultaneously in ES5, ES6, and ES7. If you want to follow along using ES6 or ES7, you will need to set up a compilation step using Babel. It's easy to make it work with the tool of your choice so we're going to skip this step, too, and assume you've dealt with it and you are ready to write code now. The boilerplate project I linked to before already includes Babel.

The app we're going to build is available as an example on this website.

Identifying the Components 

We're going to start by creating some React components first, with no thoughts of the drag and drop interaction. Which components is our Lonely Knight app going to be made of? I can think of a few:

  • Knight, our lonely knight piece;
  • Square, a single square on the board;
  • Board, the whole board with 64 squares.

Let's consider their props.

  • Knight probably needs no props. It has a position, but there's no reason for the Knight to know it, because it can be positioned by being placed into a Square as a child.

  • It is tempting to give Square its position via props, but this, again, is not necessary, because the only information it really needs for the rendering is the color. I'm going to make Square white by default, and add a black boolean prop. And of course Square may accept a single child: the chess piece that is currently on it. I chose white as the default background color to match the browser defaults.

  • The Board is tricky. It makes no sense to pass Squares as children to it, because what else could a board contain? Therefore it probably owns the Squares. But then, it also need to own the Knight because this guy needs to be placed inside one of those Squares. This means that the Board needs to know the knight's current position. In a real Chess game, the Board would accept a data structure describing all the pieces, their colors and positions, but for us, a knightPosition prop will suffice. We will use two-item arrays as coordinates, with [0, 0] referring to the A8 square. Why A8 instead of A1? To match the browser coordinate orientation. I tried it another way and it just messed with my head too much.

Where will the current state live? I really don't want to put it into the Board component. It's a good idea to have as little state in your components as possible, and because the Board will already have some layout logic, I don't want to also burden it with managing the state.

The good news is, it doesn't matter at this point. We're just going to write the components as if the state existed somewhere, and make sure that they render correctly when they receive it via props, and think about managing the state afterwards!

Creating the Components 

I prefer to start bottom-up, because this way I'm always working with something that already exists. If I were to build the Board first, I wouldn't see my results until I'm done with the Square. On the other hand, I can build and see the Square right away without even thinking of the Board. I think that the immediate feedback loop is important (you can tell that by another project I work on).

In fact I'm going to start with the Knight. It doesn't have any props at all, and it the easiest one to build:

var React = require('react'); var Knight = React.createClass({ render: function () { return <span></span>; } }); module.exports = Knight;

Yes, ♘ is the Unicode knight! It's gorgeous. We could've made its color a prop, but in our example we're not going to have any black knights, so there is no need for that.

It seems to render fine, but just to be sure, I immediately changed my entry point to test it:

var React = require('react'); var Knight = require('./Knight'); React.render(<Knight />, document.getElementById('root'));

Screenshot

I'm going to do this every time I work on another component, so that I always have something to render. In a larger app, I would use a component playground like cosmos so I'd never write the components in the dark.

I see my Knight on the screen! Time to go ahead and implement the Square now. Here is my first stab:

var React = require('react'); var PropTypes = React.PropTypes; var Square = React.createClass({ propTypes = { black: PropTypes.bool }, render: function () { var black = this.props.black; var fill = black ? 'black' : 'white'; return <div style={{ backgroundColor: fill }} />; } }); module.exports = Square;

Now I change the entry point code to see how the Knight looks inside a Square:

var React = require('react'); var Knight = require('./Knight'); var Square = require('./Square'); React.render( <Square black> <Knight /> </Square>, document.getElementById('root') );

Sadly, the screen is empty. I made a few mistakes:

  • I forgot to give Square any dimensions so it just collapses. I don't want it to have any fixed size, so I'll give it width: '100%' and height: '100%' to fill the container.

  • I forgot to put {this.props.children} inside the div returned by the Square, so it ignores the Knight passed to it.

Even after correcting these two mistakes, I still can't see my Knight when the Square is black. That's because the default page body text color is black, so it is not visible on the black Square. I could have fixed this by giving Knight a color prop, but a much simpler fix is to set a corresponding color style in the same place where I set backgroundColor. This version of Square corrects the mistakes and works equally great with both colors:

var React = require('react'); var PropTypes = React.PropTypes; var Square = React.createClass({ propTypes: { black: PropTypes.bool }, render: function () { var black = this.props.black; var fill = black ? 'black' : 'white'; var stroke = black ? 'white' : 'black'; return ( <div style={{ backgroundColor: fill, color: stroke, width: '100%', height: '100%' }}> {this.props.children} </div> ); } }); module.exports = Square;

Screenshot

Finally, time to get started with the Board! I'm going to start with an extremely naïve version that just draws the same single square:

var React = require('react'); var PropTypes = React.PropTypes; var Square = require('./Square'); var Knight = require('./Knight'); var Board = React.createClass({ propTypes: { knightPosition: PropTypes.arrayOf( PropTypes.number.isRequired ).isRequired }, render: function () { return ( <div> <Square black> <Knight /> </Square> </div> ); } }); module.exports = Board;

My only intention so far is to make it render, so that I can start tweaking it:

var React = require('react'); var Board = require('./Board'); React.render( <Board knightPosition={[0, 0]} />, document.getElementById('root') );

Indeed, I can see the same single square. I'm now going to add a whole bunch of them! But I don't know where to start. What do I put in render? Some kind of a for loop? A map over some array?

To be honest, I don't want to think about it now. I already know how to render a single square with or without a knight. I also know the knight's position thanks to the knightPosition prop. This means I can write the renderSquare method and not worry about rendering the whole board just yet.

My first attempt at renderSquare looks like this:

renderSquare: function (x, y) { var black = (x + y) % 2 === 1; var knightX = this.props.knightPosition[0]; var knightY = this.props.knightPosition[1]; var piece = (x === knightX && y === knightY) ? <Knight /> : null; return ( <Square black={black}> {piece} </Square> ); }

I can already give it a whirl by changing render to be

render: function () { return ( <div style={{ width: '100%', height: '100%' }}> {this.renderSquare(0, 0)} {this.renderSquare(1, 0)} {this.renderSquare(2, 0)} </div> ); }

Screenshot

At this point, I realize that I forgot to give my squares any layout. I'm going to try Flexbox because why not. I added some styles to the root div, and also wrapped the Squares into divs so I could lay them out. Generally it's a good idea to keep components encapsulated and ignorant of how they're being laid out, even if this means adding wrapper divs.

var React = require('react'); var PropTypes = React.PropTypes; var Square = require('./Square'); var Knight = require('./Knight'); var Board = React.createClass({ propTypes: { knightPosition: PropTypes.arrayOf( PropTypes.number.isRequired ).isRequired }, renderSquare: function (i) { var x = i % 8; var y = Math.floor(i / 8); var black = (x + y) % 2 === 1; var knightX = this.props.knightPosition[0]; var knightY = this.props.knightPosition[1]; var piece = (x === knightX && y === knightY) ? <Knight /> : null; return ( <div key={i} style={{ width: '12.5%', height: '12.5%' }}> <Square black={black}> {piece} </Square> </div> ); }, render: function () { var squares = []; for (let i = 0; i < 64; i++) { squares.push(this.renderSquare(i)); } return ( <div style={{ width: '100%', height: '100%', display: 'flex', flexWrap: 'wrap' }}> {squares} </div> ); } }); module.exports = Board;

Screenshot

It looks pretty awesome! I don't know how to constrain the Board to maintain a square aspect ratio, but this should be easy to add later.

Think about it for a moment. We just went from nothing to being able to move the Knight on a beautiful Board by changing the knightPosition:

var React = require('react'); var Board = require('./Board'); React.render( <Board knightPosition={[4, 7]} />, document.getElementById('root') );

Screenshot

Declarative much? That's why people love working with React.

Adding the State 

We want to make the Knight draggable. It's a noble goal, but we need to see past it. What we really mean is that we want to keep the current knightPosition in some kind of state storage, and have some way to change it.

Because setting up this state requires some thought, we won't try to implement dragging at the same time. Instead, we'll start with a simpler implementation. We will move the Knight when you click a particular Square, but only if this is allowed by the Chess rules. Implementing this logic should give us enough insight into managing the state, so we can replace clicking with the drag and drop once we've dealt with that.

React is not opinionated about the state management or the data flow; you can use Flux, Rx or even Backbone nah, avoid fat models and separate your reads from writes.

I don't want to bother with installing or setting up Flux for this simple example, so I'm going to follow a simpler pattern. It won't scale as well as Flux, but I also don't need it to. I have not decided on the API for my state manager yet, but I'm going to call it Game, and it will definitely need to have some way of signaling data changes to my React code.

Since I know this much, I can rewrite my index.js with a hypothetical Game that doesn't exist yet. Note that this time, I'm writing my code in blind, not being able to run it yet. This is because I'm still figuring out the API:

var React = require('react'); var Board = require('./Board'); var observe = require('./Game').observe; var rootEl = document.getElementById('root'); observe(function (knightPosition) { React.render( <Board knightPosition={knightPosition} />, rootEl ); });

What is this observe function I import? It's just the most minimal way I can think of to subscribe to a changing state. I could've made it an EventEmitter but why on Earth even go there when all I need is a single change event? I could have made Game an object model, but why do that, when all I need is a stream of values?

Just to verify that this subscription API makes some sense, I'm going to write a fake Game that emits random positions:

exports.observe = function (receive) { setInterval(function () { receive([ Math.floor(Math.random() * 8), Math.floor(Math.random() * 8) ]); }, 500); };

Nothing feels as good as being back into the rendering game!

Screenshot

This is obviously not very useful. If we want some interactivity, we're going to need a way to modify the Game state from our components. For now, I'm going to keep it simple and expose a moveKnight function that directly modifies the internal state. This is not going to fare well in a moderately complex app where different state storages may be interested in updating their state in response to a single user action, but in our case this will suffice:

var knightPosition = [0, 0]; var observer = null; function emitChange() { observer(knightPosition); } exports.observe = function (o) { if (observer) { throw new Error('Multiple observers not implemented.'); } observer = o; emitChange(); } exports.moveKnight = function (toX, toY) { knightPosition = [toX, toY]; emitChange(); }

Now, let's go back to our components. Our goal at this point is to move the Knight to a Square that was clicked. One way to do that is to call moveKnight from the Square itself. However, this would require us to pass the Square its position. Here is a good rule of thumb:

If a component doesn't need some data for rendering, it doesn't need that data at all.

The Square does not need to know its position to render. Therefore, it's best to avoid coupling it to the moveKnight method at this point. Instead, we are going to add an onClick handler to the div that wraps the Square inside the Board:

var React = require('react'); var PropTypes = React.PropTypes; var Square = require('./Square'); var Knight = require('./Knight'); var moveKnight = require('./Game').moveKnight; /* ... */ renderSquare: function (i) { var x = i % 8; var y = Math.floor(i / 8); var black = (x + y) % 2 === 1; var knightX = this.props.knightPosition[0]; var knightY = this.props.knightPosition[1]; var piece = (x === knightX && y === knightY) ? <Knight /> : null; return ( <div key={i} style={{ width: '12.5%', height: '12.5%' }} onClick={this.handleSquareClick.bind(this, x, y)}> <Square black={black}> {piece} </Square> </div> ); }, handleSquareClick: function (toX, toY) { moveKnight(toX, toY); }

We could have also added an onClick prop to Square and used it instead, but since we're going to remove the click handler in favor of the drag and drop interface later anyway, why bother.

The last missing piece right now is the Chess rule check. The Knight can't just move to an arbitrary square, it is only allowed to make L-shaped moves. I'm adding a canMoveKnight(toX, toY) function to the Game and changing the initial position to A2 to match the Chess rules:

var knightPosition = [1, 7]; /* ... */ exports.canMoveKnight = function (toX, toY) { const x = knightPosition[0]; const y = knightPosition[1]; const dx = toX - x; const dy = toY - y; return (Math.abs(dx) === 2 && Math.abs(dy) === 1) || (Math.abs(dx) === 1 && Math.abs(dy) === 2); }

Finally, I'm adding a canMoveKnight check to the handleSquareClick method:

handleSquareClick: function (toX, toY) { if (canMoveKnight(toX, toY)) { moveKnight(toX, toY); } }

Screenshot

Working great so far!

Adding the Drag and Drop Interaction 

This is the part that actually prompted me to write this tutorial. We are now going to see how easy React DnD makes it to add some drag and drop interaction to your existing components.

This part assumes you are at least somewhat familiar with the concepts presented in the overview, such as the backends, the collecting functions, the types, the items, the drag sources, and the drop targets. If you didn't understand everything, it's fine, but make sure you at least give it a chance before jumping into the coding process.

We're going to start by running npm install --save react-dnd. The first thing we need to set up in our app is the DragDropContext. We need it to specify that we're going to use the HTML5 backend in our app.

Because the Board is the top-level component in our app, I'm going to put the DragDropContext on it:

var React = require('react'); var DragDropContext = require('react-dnd').DragDropContext; var HTML5Backend = require('react-dnd/modules/backends/HTML5'); var Board = React.createClass({ /* ... */ }); module.exports = DragDropContext(HTML5Backend)(Board);

Next, I'm going to create the constants for the draggable item types. We're only going to have a single item type in our game, a KNIGHT. I'm creating a Constants module that exports it:

exports.ItemTypes = { KNIGHT: 'knight' };

The preparation work is done now. Let's make the Knight draggable!

The DragSource higher-order component accepts three parameters: type, spec, and collect. Our type is the constant we just defined, so now we need to write a drag source specification and a collecting function. For the Knight, the drag source specification is going to be ridiculously simple:

var knightSource = { beginDrag: function (props) { return {}; } };

This is because there is nothing to describe: there is literally a single draggable object in the whole application! If we had a bunch of chess pieces, it might be a good idea to use the props parameter and return something like { pieceId: props.id }. In our case, an empty object will suffice.

Next, we're going to write a collecting function. What props does the Knight need? It will sure need a way to specify the drag source node. It would also be nice to slightly dim the Knight's opacity while it is being dragged. Therefore, it needs to know whether it is currently being dragged.

Here is the collecting function I wrote for it:

function collect(connect, monitor) { return { connectDragSource: connect.dragSource(), isDragging: monitor.isDragging() } }

Let's take a look at the whole Knight component now, including the DragSource call and the updated render function:

var React = require('react'); var PropTypes = React.PropTypes; var ItemTypes = require('./Constants').ItemTypes; var DragSource = require('react-dnd').DragSource; var knightSource = { beginDrag: function (props) { return {}; } }; function collect(connect, monitor) { return { connectDragSource: connect.dragSource(), isDragging: monitor.isDragging() } } var Knight = React.createClass({ propTypes: { connectDragSource: PropTypes.func.isRequired, isDragging: PropTypes.bool.isRequired }, render: function () { var connectDragSource = this.props.connectDragSource; var isDragging = this.props.isDragging; return connectDragSource( <div style={{ opacity: isDragging ? 0.5 : 1, fontSize: 25, fontWeight: 'bold', cursor: 'move' }}></div> ); } }); module.exports = DragSource(ItemTypes.KNIGHT, knightSource, collect)(Knight);

Screenshot

The Knight is now a drag source, but there are no drop targets to handle the drop yet. We're going to make the Square a drop target now.

This time, we can't avoid passing the position to the Square. After all, how can the Square know where to move the dragged knight if the Square doesn't know its own position? On the other hand, it still feels wrong because the Square as an entity in our application has not changed, and if it used to be simple, why complicate it? When you face this dilemma, it's time to separate the smart and dumb components.

I'm going to introduce a new component called the BoardSquare. It renders the good old Square, but is also aware of its position. In fact, it's encapsulating some of the logic that the renderSquare method inside the Board used to do. React components are often extracted from such render submethods when the time is right.

Here is the BoardSquare I extracted:

var React = require('react'); var PropTypes = React.PropTypes; var Square = require('./Square'); var BoardSquare = React.createClass({ propTypes: { x: PropTypes.number.isRequired, y: PropTypes.number.isRequired }, render: function () { var x = this.props.x; var y = this.props.y; var black = (x + y) % 2 === 1; return ( <Square black={black}> {this.props.children} </Square> ); } }); module.exports = BoardSquare;

I also changed the Board to use it:

renderSquare: function (i) { var x = i % 8; var y = Math.floor(i / 8); return ( <div key={i} style={{ width: '12.5%', height: '12.5%' }}> <BoardSquare x={x} y={y}> {this.renderPiece(x, y)} </BoardSquare> </div> ); } renderPiece: function (x, y) { var knightX = this.props.knightPosition[0] var knightY = this.props.knightPosition[1]; if (x === knightX && y === knightY) { return <Knight />; } }

Let's now wrap the BoardSquare with a DropTarget. I'm going to write a drop target specification that only handles the drop event:

var squareTarget = { drop: function (props, monitor) { moveKnight(props.x, props.y); } };

See? The drop method receives the props of the BoardSquare so it knows where to move the knight when it drops. In a real app, I might also use monitor.getItem() to retrieve the dragged item that the drag source returned from beginDrag, but since we only have a single draggable thing in the whole application, I don't need it.

In my collecting function, I'm going to obtain the function to connect my drop target node, and I'm also going to ask the monitor whether the pointer is currently over the BoardSquare so I can highlight it:

function collect(connect, monitor) { return { connectDropTarget: connect.dropTarget(), isOver: monitor.isOver() }; }

After changing the render function to connect the drop target and show the highlight overlay, here is what BoardSquare came to be:

var React = require('react'); var PropTypes = React.PropTypes; var Square = require('./Square'); var canMoveKnight = require('./Game').canMoveKnight; var moveKnight = require('./Game').moveKnight; var ItemTypes = require('./Constants').ItemTypes; var DropTarget = require('react-dnd').DropTarget; var squareTarget = { drop: function (props) { moveKnight(props.x, props.y); } }; function collect(connect, monitor) { return { connectDropTarget: connect.dropTarget(), isOver: monitor.isOver() }; } var BoardSquare = React.createClass({ propTypes: { x: PropTypes.number.isRequired, y: PropTypes.number.isRequired, isOver: PropTypes.bool.isRequired }, render: function () { var x = this.props.x; var y = this.props.y; var connectDropTarget = this.props.connectDropTarget; var isOver = this.props.isOver; var black = (x + y) % 2 === 1; return connectDropTarget( <div style={{ position: 'relative', width: '100%', height: '100%' }}> <Square black={black}> {this.props.children} </Square> {isOver && <div style={{ position: 'absolute', top: 0, left: 0, height: '100%', width: '100%', zIndex: 1, opacity: 0.5, backgroundColor: 'yellow', }} /> } </div> ); } }); module.exports = DropTarget(ItemTypes.KNIGHT, squareTarget, collect)(BoardSquare);

Screenshot

This is starting to look good! There is just one change left to complete this tutorial. We want to highlight the BoardSquares that represent the valid moves, and only process the drop if it happened over one of those valid BoardSquares.

Thankfully, it is really easy to do with React DnD. I just need to define a canDrop method in my drop target specification:

canDrop: function (props) { return canMoveKnight(props.x, props.y); }

I'm also adding monitor.canDrop() to my collecting function, as well as some overlay rendering code to the component:

var React = require('react'); var PropTypes = React.PropTypes; var Square = require('./Square'); var canMoveKnight = require('./Game').canMoveKnight; var moveKnight = require('./Game').moveKnight; var ItemTypes = require('./Constants').ItemTypes; var DropTarget = require('react-dnd').DropTarget; var squareTarget = { canDrop: function (props) { return canMoveKnight(props.x, props.y); }, drop: function (props) { moveKnight(props.x, props.y); } }; function collect(connect, monitor) { return { connectDropTarget: connect.dropTarget(), isOver: monitor.isOver(), canDrop: monitor.canDrop() }; } var BoardSquare = React.createClass({ propTypes: { x: PropTypes.number.isRequired, y: PropTypes.number.isRequired, isOver: PropTypes.bool.isRequired, canDrop: PropTypes.bool.isRequired }, renderOverlay: function (color) { return ( <div style={{ position: 'absolute', top: 0, left: 0, height: '100%', width: '100%', zIndex: 1, opacity: 0.5, backgroundColor: color, }} /> ); }, render: function () { var x = this.props.x; var y = this.props.y; var connectDropTarget = this.props.connectDropTarget; var isOver = this.props.isOver; var black = (x + y) % 2 === 1; return connectDropTarget( <div style={{ position: 'relative', width: '100%', height: '100%' }}> <Square black={black}> {this.props.children} </Square> {isOver && !canDrop && this.renderOverlay('red')} {!isOver && canDrop && this.renderOverlay('yellow')} {isOver && canDrop && this.renderOverlay('green')} </div> ); } } module.exports = DropTarget(ItemTypes.KNIGHT, squareTarget, collect)(BoardSquare);

Screenshot

Final Touches 

This tutorial guided you through creating the React components, making the design decisions about them and the app's data layer, and finally adding the drag and drop interaction. My intention was to show you that React DnD fits great with the philosophy of React, and that you should think about the app architecture first before diving into implementing the complex interactions.

The last thing I want to demonstrate is drag preview customization. Sure, the browser will screenshot the DOM node, but what if we want to show something different?

We are lucky again, because it is easy to do with React DnD. We just need to add a connect.dragPreview() to the collecting function of the Knight:

function collect(connect, monitor) { return { connectDragSource: connect.dragSource(), connectDragPreview: connect.dragPreview(), isDragging: monitor.isDragging() } }

This lets us use connectDragPreview in render method, just like we used connectDragSource, or even in componentDidMount with a custom image:

componentDidMount: function () { var connectDragPreview = this.props.connectDragPreview; var img = new Image(); img.src = 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'; img.onload = function () { connectDragPreview(img); }; },

Happy dragging and dropping.

Screenshot

Now go and play with it!